GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
eqn not supported
The screen-aligned pixel rectangle with lower left corner at (x, y) and with a width of width$~+~2~*~$border and a height of height$~+~2~*~$border defines the texture array at the mipmap level specified by level. internalformat specifies the internal of the texture array.
The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range $[0,1]$ and then converted to the texture's internal for storage in the texel array.
Pixel ordering is such that lower $x$ and $y$ screen coordinates correspond to lower $s$ and $t$ texture coordinates.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
Texturing has no effect in color index mode.
1, 2, 3, and 4 are not accepted values for internalformat.
An image with height or width of 0 indicates a NULL texture.
When the GL_ARB_imaging extension is supported, the RGBA components read from the framebuffer may be processed by the imaging pipeline. See glTexImage1D for specific details.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than $log sub 2 max$, where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if width or height is less than 0, greater than $2~+~$GL_MAX_TEXTURE_SIZE, or if width or height cannot be represented as $2 sup k ~+~ 2~*~$border for some integer $k$.
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_VALUE is generated if internalformat is not one of the allowable values.
GL_INVALID_OPERATION is generated if glCopyTexImage2D is executed between the execution of glBegin and the corresponding execution of glEnd.
Table of Contents