Table of Contents

Name

glDrawArrays - render primitives from array data

C Specification

void glDrawArrays( GLenum mode,
    GLint first,
    GLsizei count )

eqn not supported

Parameters

mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
first
Specifies the starting index in the enabled arrays.
count
Specifies the number of indices to be rendered.

Description

glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays.

When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.

Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.

Notes

glDrawArrays is available only if the GL version is 1.1 or greater.

glDrawArrays is included in display lists. If glDrawArrays is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_VALUE is generated if count is negative.

GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd.

See Also

glArrayElement(3G) , glColorPointer(3G) , glDrawElements(3G) , glDrawRangeElements(3G) , glEdgeFlagPointer(3G) , glGetPointerv(3G) , glIndexPointer(3G) , glInterleavedArrays(3G) , glNormalPointer(3G) , glTexCoordPointer(3G) , glVertexPointer(3G)


Table of Contents