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glLineStipple - specify the line stipple pattern
glLineStipple( GLint factor,
GLushort pattern )
eqn not supported
Line stippling masks out certain fragments
produced by rasterization; those fragments will not be drawn. The masking
is achieved by using three parameters: the 16-bit line stipple pattern pattern,
the repeat count factor, and an integer stipple counter $s$.
- Specifies a multiplier for each bit
in the line stipple pattern. If factor is 3, for example, each bit in the
pattern is used three times before the next bit in the pattern is used.
factor is clamped to the range [1, 256] and defaults to 1.
a 16-bit integer whose bit pattern determines which fragments of a line
will be drawn when the line is rasterized. Bit zero is used first; the default
pattern is all 1's.
is reset to 0 whenever glBegin is called, and before each line segment
of a glBegin(GL_LINES)/glEnd sequence is generated. It is incremented after
each fragment of a unit width aliased line segment is generated, or after
each $i$ fragments of an $i$ width line segment are generated. The $i$ fragments
associated with count $s$ are masked out if
pattern bit $(s ~/~ "factor")
~roman mod~ 16$
is 0, otherwise these fragments are sent to the frame buffer.
Bit zero of pattern is the least significant bit.
Antialiased lines are
treated as a sequence of $1 times width$ rectangles for purposes of stippling.
Whether rectangle $s$ is rasterized or not depends on the fragment rule
described for aliased lines, counting rectangles rather than groups of
To enable and disable line stippling, call glEnable and glDisable
with argument GL_LINE_STIPPLE. When enabled, the line stipple pattern is
applied as described above. When disabled, it is as if the pattern were
all 1's. Initially, line stippling is disabled.
is generated if glLineStipple is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument
glGet with argument GL_LINE_STIPPLE_REPEAT
glIsEnabled with argument GL_LINE_STIPPLE
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