Inter-Client Exchange Library

X Consortium Standard

Ralph Mor

X Consortium

X Version 11, Release 7.7

Version 1.0

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Table of Contents

1. Overview of ICE
2. The ICE Library - C Language Interface to ICE
3. Intended Audience
4. Header Files and Library Name
5. Note on Prefixes
6. Protocol Registration
Callbacks for Processing Messages
Authentication Methods
7. ICE Connections
Opening an ICE Connection
Listening for ICE Connections
Host Based Authentication for ICE Connections
Accepting ICE Connections
Closing ICE Connections
Connection Watch Procedures
8. Protocol Setup and Shutdown
9. Processing Messages
10. Ping
11. Using ICElib Informational Functions
12. ICE Messages
Sending ICE Messages
Reading ICE Messages
13. Error Handling
14. Multi-Threading Support
15. Miscellaneous Functions
16. Acknowledgements
A. Authentication Utility Functions
B. MIT-MAGIC-COOKIE-1 Authentication

Chapter 1. Overview of ICE

There are numerous possible inter-client protocols, with many similarities and common needs - authentication, version negotiation, byte order negotiation, and so on. The Inter-Client Exchange (ICE) protocol is intended to provide a framework for building such protocols, allowing them to make use of common negotiation mechanisms and to be multiplexed over a single transport connection.

Chapter 2. The ICE Library - C Language Interface to ICE

A client that wishes to utilize ICE must first register the protocols it understands with the ICE library. Each protocol is dynamically assigned a major opcode ranging from 1-255 (two clients can use different major opcodes for the same protocol). The next step for the client is either to open a connection with another client or to wait for connections made by other clients. Authentication may be required. A client can both initiate connections with other clients and be waiting for clients to connect to itself (a nested session manager is an example). Once an ICE connection is established between the two clients, one of the clients needs to initiate a ProtocolSetup in order to "activate" a given protocol. Once the other client accepts the ProtocolSetup (once again, authentication may be required), the two clients are ready to start passing messages specific to that protocol to each other. Multiple protocols may be active on a single ICE connection. Clients are responsible for notifying the ICE library when a protocol is no longer active on an ICE connection, although ICE does not define how each subprotocol triggers a protocol shutdown.

The ICE library utilizes callbacks to process incoming messages. Using callbacks allows ProtocolSetup messages and authentication to happen behind the scenes. An additional benefit is that messages never need to be buffered up by the library when the client blocks waiting for a particular message.

Chapter 3. Intended Audience

This document is intended primarily for implementors of protocol libraries layered on top of ICE. Typically, applications that wish to utilize ICE will make calls into individual protocol libraries rather than directly make calls into the ICE library. However, some applications will have to make some initial calls into the ICE library in order to accept ICE connections (for example, a session manager accepting connections from clients). But in general, protocol libraries should be designed to hide the inner details of ICE from applications.

Chapter 4. Header Files and Library Name

The header file <X11/ICE/ICElib.h> defines all of the ICElib data structures and function prototypes. ICElib.h includes the header file <X11/ICE/ICE.h>, which defines all of the ICElib constants. Protocol libraries that need to read and write messages should include the header file <X11/ICE/ICEmsg.h>.

Applications should link against ICElib using -lICE.

Chapter 5. Note on Prefixes

The following name prefixes are used in the library to distinguish between a client that initiates a ProtocolSetup and a client that responds with a ProtocolReply

  • IcePo - Ice Protocol Originator

  • IcePa - Ice Protocol Acceptor

Chapter 6. Protocol Registration

In order for two clients to exchange messages for a given protocol, each side must register the protocol with the ICE library. The purpose of registration is for each side to obtain a major opcode for the protocol and to provide callbacks for processing messages and handling authentication. There are two separate registration functions:

  • One to handle the side that does a ProtocolSetup

  • One to handle the side that responds with a ProtocolReply

It is recommended that protocol registration occur before the two clients establish an ICE connection. If protocol registration occurs after an ICE connection is created, there can be a brief interval of time in which a ProtocolSetup is received, but the protocol is not registered. If it is not possible to register a protocol before the creation of an ICE connection, proper precautions should be taken to avoid the above race condition.

The IceRegisterForProtocolSetup function should be called for the client that initiates a ProtocolSetup

int IceRegisterForProtocolSetup(const char *protocol_name, const char *vendor, const char *release, int version_count, IcePoVersionRec *version_recs, int auth_count, char **auth_names, IcePoAuthProc *auth_procs, IceIOErrorProc io_error_proc);

protocol_name

A string specifying the name of the protocol to register.

vendor

A vendor string with semantics specified by the protocol.

release

A release string with semantics specified by the protocol.

version_count

The number of different versions of the protocol supported.

version_recs

List of versions and associated callbacks.

auth_count

The number of authentication methods supported.

auth_names

The list of authentication methods supported.

auth_procs

The list of authentication callbacks, one for each authentication method.

io_error_proc

IO error handler, or NULL.

IceRegisterForProtocolSetup returns the major opcode reserved or -1 if an error occurred. In order to actually activate the protocol, the IceProtocolSetup function needs to be called with this major opcode. Once the protocol is activated, all messages for the protocol should be sent using this major opcode.

A protocol library may support multiple versions of the same protocol. The version_recs argument specifies a list of supported versions of the protocol, which are prioritized in decreasing order of preference. Each version record consists of a major and minor version of the protocol as well as a callback to be used for processing incoming messages.


typedef struct {
int major_version;
int minor_version;
IcePoProcessMsgProc process_msg_proc;
} IcePoVersionRec;

The IcePoProcessMsgProc callback is responsible for processing the set of messages that can be received by the client that initiated the ProtocolSetup For further information, see Callbacks for Processing Messages

Authentication may be required before the protocol can become active. The protocol library must register the authentication methods that it supports with the ICE library. The auth_names and auth_procs arguments are a list of authentication names and callbacks that are prioritized in decreasing order of preference. For information on the IcePoAuthProc callback, see Authentication Methods

The IceIOErrorProc callback is invoked if the ICE connection unexpectedly breaks. You should pass NULL for io_error_proc if not interested in being notified. For further information, Error Handling

The IceRegisterForProtocolReply function should be called for the client that responds to a ProtocolSetup with a ProtocolReply

Bool IceRegisterForProtocolReply(const char *protocol_name, const char *vendor, const char *release, int version_count, IcePoVersionRec *version_recs, int auth_count, const char **auth_names, IcePoAuthProc *auth_procs, IceHostBasedAuthProc host_based_auth_proc, IceProtocolSetupProc protocol_setup_proc, IceProtocolActivateProc protocol_activate_proc, IceIOErrorProc io_error_proc);

protocol_name

A string specifying the name of the protocol to register.

vendor

A vendor string with semantics specified by the protocol.

release

A release string with semantics specified by the protocol.

version_count

The number of different versions of the protocol supported.

version_recs

List of versions and associated callbacks.

auth_count

The number of authentication methods supported.

auth_names

The list of authentication methods supported.

auth_procs

The list of authentication callbacks, one for each authentication method.

host_based_auth_proc

Host based authentication callback.

protocol_setup_proc

A callback to be invoked when authentication has succeeded for a ProtocolSetup but before the ProtocolReply is sent.

protocol_activate_proc

A callback to be invoked after the ProtocolReply is sent.

io_error_proc

IO error handler, or NULL.

IceRegisterForProtocolReply returns the major opcode reserved or -1 if an error occurred. The major opcode should be used in all subsequent messages sent for this protocol.

A protocol library may support multiple versions of the same protocol. The version_recs argument specifies a list of supported versions of the protocol, which are prioritized in decreasing order of preference. Each version record consists of a major and minor version of the protocol as well as a callback to be used for processing incoming messages.


typedef struct {
int major_version;
int minor_version;
IcePaProcessMsgProc process_msg_proc;
} IcePaVersionRec;

The IcePaProcessMsgProc callback is responsible for processing the set of messages that can be received by the client that accepted the ProtocolSetup For further information, see Callbacks for Processing Messages

Authentication may be required before the protocol can become active. The protocol library must register the authentication methods that it supports with the ICE library. The auth_names and auth_procs arguments are a list of authentication names and callbacks that are prioritized in decreasing order of preference. For information on the IcePaAuthProc, See Authentication Methods

If authentication fails and the client attempting to initiate the ProtocolSetup has not required authentication, the IceHostBasedAuthProc callback is invoked with the host name of the originating client. If the callback returns True the ProtocolSetup will succeed, even though the original authentication failed. Note that authentication can effectively be disabled by registering an IceHostBasedAuthProc which always returns True If no host based authentication is allowed, you should pass NULL for host_based_auth_proc.

Bool HostBasedAuthProc(char *host_name);

protocol_name

The host name of the client that sent the ProtocolSetup

The host_name argument is a string of the form protocol/hostname, where protocol is one of {tcp, decnet, local}.

Because ProtocolSetup messages and authentication happen behind the scenes via callbacks, the protocol library needs some way of being notified when the ProtocolSetup has completed. This occurs in two phases. In the first phase, the IceProtocolSetupProc callback is invoked after authentication has successfully completed but before the ICE library sends a ProtocolReply Any resources required for this protocol should be allocated at this time. If the IceProtocolSetupProc returns a successful status, the ICE library will send the ProtocolReply and then invoke the IceProtocolActivateProc callback. Otherwise, an error will be sent to the other client in response to the ProtocolSetup

The IceProtocolActivateProc is an optional callback and should be registered only if the protocol library intends to generate a message immediately following the ProtocolReply You should pass NULL for protocol_activate_proc if not interested in this callback.

Status ProtocolSetupProc(IceConn ice_conn, int major_version, int minor_version, char *vendor, char *release, IcePointer *client_data_ret, char **failure_reason_ret);

protocol_name

The ICE connection object.

major_version

The major version of the protocol.

minor_version

The minor version of the protocol.

vendor

The vendor string registered by the protocol originator.

release

The release string registered by the protocol originator.

client_data_ret

Client data to be set by callback.

failure_reason_ret

Failure reason returned.

The pointer stored in the client_data_ret argument will be passed to the IcePaProcessMsgProc callback whenever a message has arrived for this protocol on the ICE connection.

The vendor and release strings should be freed with free when they are no longer needed.

If a failure occurs, the IceProtocolSetupProc should return a zero status as well as allocate and return a failure reason string in failure_reason_ret. The ICE library will be responsible for freeing this memory.

The IceProtocolActivateProc callback is defined as follows:

void ProtocolActivateProc(IceConn ice_conn, IcePointer client_data);

ice_conn

The ICE connection object.

client_data

The client data set in the IceProtocolSetupProc callback.

The IceIOErrorProc callback is invoked if the ICE connection unexpectedly breaks. You should pass NULL for io_error_proc if not interested in being notified. For further information, see Error Handling

Callbacks for Processing Messages

When an application detects that there is new data to read on an ICE connection (via select it calls the IceProcessMessages function Processing Messages When IceProcessMessages reads an ICE message header with a major opcode other than zero (reserved for the ICE protocol), it needs to call a function that will read the rest of the message, unpack it, and process it accordingly.

If the message arrives at the client that initiated the ProtocolSetup the IcePoProcessMsgProc callback is invoked.

void PoProcessMsgProc(IceConn ice_conn, IcePointer client_data, int opcode, unsigned long length, Bool swap, IceReplyWaitInfo *reply_wait, Bool *reply_ready_ret);

ice_conn

The ICE connection object.

client_data

Client data associated with this protocol on the ICE connection.

opcode

The minor opcode of the message.

length

The length (in 8-byte units) of the message beyond the ICE header.

swap

A flag that indicates if byte swapping is necessary.

reply_wait

Indicates if the invoking client is waiting for a reply.

reply_ready_ret

If set to True a reply is ready.

If the message arrives at the client that accepted the ProtocolSetup the IcePaProcessMsgProc callback is invoked.

void IcePaProcessMsgProc(IceConn ice_conn, IcePointer client_data, int opcode, unsigned long length, Bool swap);

ice_conn

The ICE connection object.

client_data

Client data associated with this protocol on the ICE connection.

opcode

The minor opcode of the message.

length

The length (in 8-byte units) of the message beyond the ICE header.

swap

A flag that indicates if byte swapping is necessary.

In order to read the message, both of these callbacks should use the macros defined for this purpose (see Reading ICE Messages.). Note that byte swapping may be necessary. As a convenience, the length field in the ICE header will be swapped by ICElib if necessary.

In both of these callbacks, the client_data argument is a pointer to client data that was registered at ProtocolSetup time. In the case of IcePoProcessMsgProc the client data was set in the call to IceProtocolSetup In the case of IcePaProcessMsgProc the client data was set in the IceProtocolSetupProc callback.

The IcePoProcessMsgProc callback needs to check the reply_wait argument. If reply_wait is NULL , the ICE library expects the function to pass the message to the client via a callback. For example, if this is a Session Management "Save Yourself" message, this function should notify the client of the "Save Yourself" via a callback. The details of how such a callback would be defined are implementation-dependent.

However, if reply_wait is not NULL , then the client is waiting for a reply or an error for a message it previously sent. The reply_wait is of type IceReplyWaitInfo


typedef struct {
unsigned long sequence_of_request;
int major_opcode_of_request;
int minor_opcode_of_request;
IcePointer reply;
} IceReplyWaitInfo;

IceReplyWaitInfo contains the major/minor opcodes and sequence number of the message for which a reply is being awaited. It also contains a pointer to the reply message to be filled in (the protocol library should cast this IcePointer to the appropriate reply type). In most cases, the reply will have some fixed-size part, and the client waiting for the reply will have provided a pointer to a structure to hold this fixed-size data. If there is variable-length data, it would be expected that the IcePoProcessMsgProc callback will have to allocate additional memory and store pointer(s) to that memory in the fixed-size structure. If the entire data is variable length (for example., a single variable-length string), then the client waiting for the reply would probably just pass a pointer to fixed-size space to hold a pointer, and the IcePoProcessMsgProc callback would allocate the storage and store the pointer. It is the responsibility of the client receiving the reply to free any memory allocated on its behalf.

If reply_wait is not NULL and IcePoProcessMsgProc has a reply or error to return in response to this reply_wait (that is, no callback was generated), then the reply_ready_ret argument should be set to True Note that an error should only be returned if it corresponds to the reply being waited for. Otherwise, the IcePoProcessMsgProc should either handle the error internally or invoke an error handler for its library.

If reply_wait is NULL, then care must be taken not to store any value in reply_ready_ret, because this pointer may also be NULL.

The IcePaProcessMsgProc callback, on the other hand, should always pass the message to the client via a callback. For example, if this is a Session Management "Interact Request" message, this function should notify the client of the "Interact Request" via a callback.

The reason the IcePaProcessMsgProc callback does not have a reply_wait, like IcePoProcessMsgProc does, is because a process that is acting as a server should never block for a reply (infinite blocking can occur if the connecting client does not act properly, denying access to other clients).

Authentication Methods

As already stated, a protocol library must register the authentication methods that it supports with the ICE library. For each authentication method, there are two callbacks that may be registered:

  • One to handle the side that initiates a ProtocolSetup

  • One to handle the side that accepts or rejects this request

IcePoAuthProc is the callback invoked for the client that initiated the ProtocolSetup This callback must be able to respond to the initial "Authentication Required" message or subsequent "Authentication Next Phase" messages sent by the other client.

IcePoAuthStatus IcePoAuthStatus (IceConn ice_conn, IcePointer client_data, int opcode);

ice_conn

The ICE connection object.

auth_state_ptr

A pointer to state for use by the authentication callback procedure.

clean_up

If True authentication is over, and the function should clean up any state it was maintaining. The last 6 arguments should be ignored.

swap

If True the auth_data may have to be byte swapped (depending on its contents).

auth_datalen

The length (in bytes) of the authenticator data.

auth_data

The data from the authenticator.

reply_datalen_ret

The length (in bytes) of the reply data returned.

reply_data_ret

The reply data returned.

error_string_ret

If the authentication procedure encounters an error during authentication, it should allocate and return an error string.

Authentication may require several phases, depending on the authentication method. As a result, the IcePoAuthProc may be called more than once when authenticating a client, and some state will have to be maintained between each invocation. At the start of each ProtocolSetup *auth_state_ptr is NULL, and the function should initialize its state and set this pointer. In subsequent invocations of the callback, the pointer should be used to get at any state previously stored by the callback.

If needed, the network ID of the client accepting the ProtocolSetup can be obtained by calling the IceConnectionString function.

ICElib will be responsible for freeing the reply_data_ret and error_string_ret pointers with free

The auth_data pointer may point to a volatile block of memory. If the data must be kept beyond this invocation of the callback, be sure to make a copy of it.

The IcePoAuthProc should return one of four values:

  • IcePoAuthHaveReply - a reply is available.

  • IcePoAuthRejected - authentication rejected.

  • IcePoAuthFailed - authentication failed.

  • IcePoAuthDoneCleanup - done cleaning up.

IcePaAuthProc is the callback invoked for the client that received the ProtocolSetup

IcePoAuthStatus PoAuthStatus (IceConn ice_conn, IcePointer *auth_state_ptr, Bool swap, int auth_datalen, IcePointer auth_data, int *reply_datalen_ret, IcePointer *reply_data_ret, char **error_string_ret);

ice_conn

The ICE connection object.

auth_state_ptr

A pointer to state for use by the authentication callback procedure.

swap

If True auth_data may have to be byte swapped (depending on its contents).

auth_datalen

The length (in bytes) of the protocol originator authentication data.

auth_data

The authentication data from the protocol originator.

reply_datalen_ret

The length of the authentication data returned.

reply_data_ret

The authentication data returned.

error_string_ret

If authentication is rejected or fails, an error string is returned.

Authentication may require several phases, depending on the authentication method. As a result, the IcePaAuthProc may be called more than once when authenticating a client, and some state will have to be maintained between each invocation. At the start of each ProtocolSetup auth_datalen is zero, *auth_state_ptr is NULL, and the function should initialize its state and set this pointer. In subsequent invocations of the callback, the pointer should be used to get at any state previously stored by the callback.

If needed, the network ID of the client accepting the ProtocolSetup can be obtained by calling the IceConnectionString function.

The auth_data pointer may point to a volatile block of memory. If the data must be kept beyond this invocation of the callback, be sure to make a copy of it.

ICElib will be responsible for transmitting and freeing the reply_data_ret and error_string_ret pointers with free

The IcePaAuthProc should return one of four values:

  • IcePaAuthContinue - continue (or start) authentication.

  • IcePaAuthAccepted - authentication accepted.

  • IcePaAuthRejected - authentication rejected.

  • IcePaAuthFailed - authentication failed.

Chapter 7. ICE Connections

In order for two clients to establish an ICE connection, one client has to be waiting for connections, and the other client has to initiate the connection. Most clients will initiate connections, so we discuss that first.

Opening an ICE Connection

To open an ICE connection with another client (that is, waiting for connections), use IceOpenConnection

IceConn IceOpenConnection(char *network_ids_list, IcePointer context, Bool must_authenticate, int major_opcode_check, int error_length, char *error_string_ret);

network_ids_list

Specifies the network ID(s) of the other client.

context

A pointer to an opaque object or NULL. Used to determine if an ICE connection can be shared (see below).

must_authenticate

If True the other client may not bypass authentication.

major_opcode_check

Used to force a new ICE connection to be created (see below).

error_length

Length of the error_string_ret argument passed in.

error_string_ret

Returns a null-terminated error message, if any. The error_string_ret argument points to user supplied memory. No more than error_length bytes are used.

IceOpenConnection returns an opaque ICE connection object if it succeeds; otherwise, it returns NULL.

The network_ids_list argument contains a list of network IDs separated by commas. An attempt will be made to use the first network ID. If that fails, an attempt will be made using the second network ID, and so on. Each network ID has the following format:

tcp/<hostname>:<portnumber>or
decnet/<hostname>::<objname>or
local/<hostname>:<path> 

Most protocol libraries will have some sort of open function that should internally make a call into IceOpenConnection When IceOpenConnection is called, it may be possible to use a previously opened ICE connection (if the target client is the same). However, there are cases in which shared ICE connections are not desired.

The context argument is used to determine if an ICE connection can be shared. If context is NULL, then the caller is always willing to share the connection. If context is not NULL, then the caller is not willing to use a previously opened ICE connection that has a different non-NULL context associated with it.

In addition, if major_opcode_check contains a nonzero major opcode value, a previously created ICE connection will be used only if the major opcode is not active on the connection. This can be used to force multiple ICE connections between two clients for the same protocol.

Any authentication requirements are handled internally by the ICE library. The method by which the authentication data is obtained is implementation-dependent. [1]

After IceOpenConnection is called, the client is ready to send a ProtocolSetup (provided that IceRegisterForProtocolSetup was called) or receive a ProtocolSetup (provided that IceRegisterForProtocolReply was called).

Listening for ICE Connections

Clients wishing to accept ICE connections must first call IceListenForConnections or IceListenForWellKnownConnections so that they can listen for connections. A list of opaque "listen" objects are returned, one for each type of transport method that is available (for example, Unix Domain, TCP, DECnet, and so on).

Normally clients will let ICElib allocate an available name in each transport and return listen objects. Such a client will then use IceComposeNetworkIdList to extract the chosen names and make them available to other clients for opening the connection. In certain cases it may be necessary for a client to listen for connections on pre-arranged transport object names. Such a client may use IceListenForWellKnownConnections to specify the names for the listen objects.

Status IceListenForConnections(int *count_ret, IceListenObj **listen_objs_ret, int error_length, char *error_string_ret);

count_ret

Returns the number of listen objects created.

listen_objs_ret

Returns a list of pointers to opaque listen objects.

error_length

The length of the error_string_ret argument passed in.

error_string_ret

Returns a null-terminated error message, if any. The error_string_ret points to user supplied memory. No more than error_length bytes are used.

The return value of IceListenForConnections is zero for failure and a positive value for success.

Status IceListenForWellKnownConnections(char *port_id, int *count_ret, IceListenObj **listen_objs_ret, int error_length, char *error_string_ret);

port_id

Specifies the port identification for the address(es) to be opened. The value must not contain the slash ("/"> or comma (".") character; thse are reserved for future use.

count_ret

Returns the number of listen objects created.

listen_objs_ret

Returns a list of pointers to opaque listen objects.

listen_objs_ret

Returns a list of pointers to opaque listen objects.

error_length

The length of the error_string_ret argument passed in.

error_string_ret

Returns a null-terminated error message, if any. The error_string_ret points to user supplied memory. No more than error_length bytes are used.

IceListenForWellKnownConnections constructs a list of network IDs by prepending each known transport to port_id and then attempts to create listen objects for the result. Port_id is the portnumber, objname, or path portion of the ICE network ID. If a listen object for a particular network ID cannot be created the network ID is ignored. If no listen objects are created IceListenForWellKnownConnections returns failure.

The return value of IceListenForWellKnownConnections is zero for failure and a positive value for success.

To close and free the listen objects, use IceFreeListenObjs

void IceFreeListenObjs(int count, IceListenObj *listen_objs);

count

The number of listen objects.

listen_objs

The listen objects.

To detect a new connection on a listen object, use select on the descriptor associated with the listen object.

To obtain the descriptor, use IceGetListenConnectionNumber

int IceGetListenConnectionNumber(IceListenObj *listen_objs);

listen_obj

The listen objects.

To obtain the network ID string associated with a listen object, use IceGetListenConnectionString

char IceGetListenConnectionString(IceListenObj listen_obj);

listen_obj

The listen objects.

A network ID has the following format:

tcp/<hostname>:<portnumber>or
decnet/<hostname>::<objname>or
local/<hostname>:<path> 

To compose a string containing a list of network IDs separated by commas (the format recognized by IceOpenConnection use IceComposeNetworkIdList

char IceComposeNetworkIdList(int count, IceListenObj *listen_objs);

count

The number of listen objects.

listen_objs

The listen objects.

Host Based Authentication for ICE Connections

If authentication fails when a client attempts to open an ICE connection and the initiating client has not required authentication, a host based authentication procedure may be invoked to provide a last chance for the client to connect. Each listen object has such a callback associated with it, and this callback is set using the IceSetHostBasedAuthProc function.

void IceSetHostBasedAuthProc(IceListenObj listen_obj, IceHostBasedAuthProc host_based_auth_proc);

IceListenObj

The listen object.

host_based_auth_proc

The host based authentication procedure.

By default, each listen object has no host based authentication procedure associated with it. Passing NULL for host_based_auth_proc turns off host based authentication if it was previously set.

Bool HostBasedAuthProc(char *host_name);

host_name

The host name of the client that tried to open an ICE connection.

The host_name argument is a string in the form protocol/ hostname, where protocol is one of {tcp, decnet, local}.

If IceHostBasedAuthProc returns True access will be granted, even though the original authentication failed. Note that authentication can effectively be disabled by registering an IceHostBasedAuthProc which always returns True

Host based authentication is also allowed at ProtocolSetup time. The callback is specified in the IceRegisterForProtocolReply function (see Protocol Registration).

Accepting ICE Connections

After a connection attempt is detected on a listen object returned by IceListenForConnections you should call IceAcceptConnection This returns a new opaque ICE connection object.

IceConn IceAcceptConnection(IceListenObj listen_obj, IceAcceptStatus *status_ret);

listen_obj

The listen object on which a new connection was detected.

status_ret

Return status information.

The status_ret argument is set to one of the following values:

  • IceAcceptSuccess - the accept operation succeeded, and the function returns a new connection object.

  • IceAcceptFailure - the accept operation failed, and the function returns NULL.

  • IceAcceptBadMalloc - a memory allocation failed, and the function returns NULL.

In general, to detect new connections, you should call select on the file descriptors associated with the listen objects. When a new connection is detected, the IceAcceptConnection function should be called. IceAcceptConnection may return a new ICE connection that is in a pending state. This is because before the connection can become valid, authentication may be necessary. Because the ICE library cannot block and wait for the connection to become valid (infinite blocking can occur if the connecting client does not act properly), the application must wait for the connection status to become valid.

The following pseudo-code demonstrates how connections are accepted:

new_ice_conn = IceAcceptConnection (listen_obj, &accept_status);
if (accept_status != IceAcceptSuccess)
{
     close the file descriptor and return
}

status = IceConnectionStatus (new_ice_conn);
time_start = time_now;

while (status == IceConnectPending)
{
     select() on {new_ice_conn, all open connections}

     for (each ice_conn in the list of open connections)
          if (data ready on ice_conn)
          {
               status = IceProcessMessages (ice_conn, NULL, NULL);
               if (status == IceProcessMessagesIOError)
                    IceCloseConnection(ice_conn);
          }
     if data ready on new_ice_conn
     {
          /*
          * IceProcessMessages is called until the connection
          * is non-pending.  Doing so handles the connection
          * setup request and any authentication requirements.
          */

          IceProcessMessages ( new_ice_conn, NULL, NULL);
          status = IceConnectionStatus (new_ice_conn);
     }
     else
     {
          if (time_now - time_start > MAX_WAIT_TIME)
               status = IceConnectRejected;
     }
}

if (status == IceConnectAccepted)
{
     Add new_ice_conn to the list of open connections
}
else
{
     IceCloseConnection
     new_ice_conn
}

After IceAcceptConnection is called and the connection has been validated, the client is ready to receive a ProtocolSetup (provided that IceRegisterForProtocolReply was called) or send a ProtocolSetup (provided that IceRegisterForProtocolSetup was called).

Closing ICE Connections

To close an ICE connection created with IceOpenConnection or IceAcceptConnection use IceCloseConnection

IceCloseStatus IceCloseConnection(IceConn ice_conn);

ice_conn

The ICE connection to close.

To actually close an ICE connection, the following conditions must be met:

  • The open reference count must have reached zero on this ICE connection. When IceOpenConnection is called, it tries to use a previously opened ICE connection. If it is able to use an existing connection, it increments the open reference count on the connection by one. So, to close an ICE connection, each call to IceOpenConnection must be matched with a call to IceCloseConnection The connection can be closed only on the last call to IceCloseConnection

  • The active protocol count must have reached zero. Each time a ProtocolSetup succeeds on the connection, the active protocol count is incremented by one. When the client no longer expects to use the protocol on the connection, the IceProtocolShutdown function should be called, which decrements the active protocol count by one (see Protocol Setup and Shutdown).

  • If shutdown negotiation is enabled on the connection, the client on the other side of the ICE connection must agree to have the connection closed.

    IceCloseConnection returns one of the following values:

  • IceClosedNow - the ICE connection was closed at this time. The watch procedures were invoked and the connection was freed.

  • IceClosedASAP - an IO error had occurred on the connection, but IceCloseConnection is being called within a nested IceProcessMessages The watch procedures have been invoked at this time, but the connection will be freed as soon as possible (when the nesting level reaches zero and IceProcessMessages returns a status of IceProcessMessagesConnectionClosed

  • IceConnectionInUse - the connection was not closed at this time, because it is being used by other active protocols.

  • IceStartedShutdownNegotiation - the connection was not closed at this time and shutdown negotiation started with the client on the other side of the ICE connection. When the connection is actually closed, IceProcessMessages will return a status of IceProcessMessagesConnectionClosed

When it is known that the client on the other side of the ICE connection has terminated the connection without initiating shutdown negotiation, the IceSetShutdownNegotiation function should be called to turn off shutdown negotiation. This will prevent IceCloseConnection from writing to a broken connection.

void IceSetShutdownNegotiation(IceConn ice_conn, Bool negotiate);

ice_conn

A valid ICE connection object.

negotiate

If False shutdown negotiating will be turned off.

To check the shutdown negotiation status of an ICE connection, use IceCheckShutdownNegotiation

Bool IceCheckShutdownNegotiation(IceConn ice_conn);

ice_conn

A valid ICE connection object.

IceCheckShutdownNegotiation returns True if shutdown negotiation will take place on the connection; otherwise, it returns False Negotiation is on by default for a connection. It can only be changed with the IceSetShutdownNegotiation function.

Connection Watch Procedures

To add a watch procedure that will be called each time ICElib opens a new connection via IceOpenConnection or IceAcceptConnection or closes a connection via IceCloseConnection use IceAddConnectionWatch

Status IceAddConnectionWatch(IceWatchProc watch_proc, IcePointer client_data);

watch_proc

The watch procedure to invoke when ICElib opens or closes a connection.

client_data

This pointer will be passed to the watch procedure.

The return value of IceAddConnectionWatch is zero for failure, and a positive value for success.

Note that several calls to IceOpenConnection might share the same ICE connection. In such a case, the watch procedure is only invoked when the connection is first created (after authentication succeeds). Similarly, because connections might be shared, the watch procedure is called only if IceCloseConnection actually closes the connection (right before the IceConn is freed).

The watch procedures are very useful for applications that need to add a file descriptor to a select mask when a new connection is created and remove the file descriptor when the connection is destroyed. Because connections are shared, knowing when to add and remove the file descriptor from the select mask would be difficult without the watch procedures.

Multiple watch procedures may be registered with the ICE library. No assumptions should be made about their order of invocation.

If one or more ICE connections were already created by the ICE library at the time the watch procedure is registered, the watch procedure will instantly be invoked for each of these ICE connections (with the opening argument set to True

The watch procedure is of type IceWatchProc

void WatchProc(IceConn ice_conn, IcePointer client_data, Bool opening, IcePointer *watch_data);

ice_conn

The opened or closed ICE connection. Call IceConnectionNumber to get the file descriptor associated with this connection.

client_data

Client data specified in the call to IceAddConnectionWatch

opening

If True the connection is being opened. If False the connection is being closed.

watch_data

Can be used to save a pointer to client data.

If opening is True the client should set the *watch_data pointer to any data it may need to save until the connection is closed and the watch procedure is invoked again with opening set to False

To remove a watch procedure, use IceRemoveConnectionWatch

void IceRemoveConnectionWatch(IceWatchProc watch_proc, IcePointer client_data);

watch_proc

The watch procedure that was passed to IceAddConnectionWatch

client_data

The client_data pointer that was passed to IceAddConnectionWatch



[1] The X Consortium's ICElib implementation uses an .ICEauthority file (see Appendix A).

Chapter 8. Protocol Setup and Shutdown

To activate a protocol on a given ICE connection, use IceProtocolSetup

IceProtocolSetupStatus IceProtocolSetup(IceConn ice_conn, int my_opcode, IcePointer client_data, Bool must_authenticate, int *major_version_ret, int *minor_version_ret, char **vendor_ret, char **release_ret, int error_length, char *error_string_ret);

ice_conn

A valid ICE connection object.

my_opcode

The major opcode of the protocol to be set up, as returned by IceRegisterForProtocolSetup

client_data

The client data stored in this pointer will be passed to the IcePoProcessMsgProc callback.

must_authenticate

If True the other client may not bypass authentication.

major_version_ret

The major version of the protocol to be used is returned.

minor_version_ret

The minor version of the protocol to be used is returned.

vendor_ret

The vendor string specified by the protocol acceptor.

release_ret

The release string specified by the protocol acceptor.

error_length

Specifies the length of the error_string_ret argument passed in.

error_string_ret

Returns a null-terminated error message, if any. The error_string_ret argument points to user supplied memory. No more than error_length bytes are used.

The vendor_ret and release_ret strings should be freed with free when no longer needed.

IceProtocolSetup returns one of the following values:

  • IceProtocolSetupSuccess - the major_version_ret, minor_version_ret, vendor_ret, release_ret are set.

  • IceProtocolSetupFailure or IceProtocolSetupIOError - check error_string_ret for failure reason. The major_version_ret, minor_version_ret, vendor_ret, release_ret are not set.

  • IceProtocolAlreadyActive - this protocol is already active on this connection. The major_version_ret, minor_version_ret, vendor_ret, release_ret are not set.

To notify the ICE library when a given protocol will no longer be used on an ICE connection, use IceProtocolShutdown

Status IceProtocolShutdown(IceConn ice_conn, int major_opcode);

ice_conn

A valid ICE connection object.

major_opcode

The major opcode of the protocol to shut down.

The return value of IceProtocolShutdown is zero for failure and a positive value for success.

Failure will occur if the major opcode was never registered OR the protocol of the major opcode was never activated on the connection. By activated, we mean that a ProtocolSetup succeeded on the connection. Note that ICE does not define how each sub-protocol triggers a protocol shutdown.

Chapter 9. Processing Messages

To process incoming messages on an ICE connection, use IceProcessMessages

IceProcessMessagesStatus IceProcessMessages(IceConn ice_conn, IceReplyWaitInfo *reply_wait, Bool *reply_ready_ret);

ice_conn

A valid ICE connection object.

reply_wait

Indicates if a reply is being waited for.

reply_ready_ret

If set to True on return, a reply is ready.

IceProcessMessages is used in two ways:

  • In the first, a client may generate a message and block by calling IceProcessMessages repeatedly until it gets its reply.

  • In the second, a client calls IceProcessMessages with reply_wait set to NULL in response to select showing that there is data to read on the ICE connection. The ICE library may process zero or more complete messages. Note that messages that are not blocked for are always processed by invoking callbacks.

IceReplyWaitInfo contains the major/minor opcodes and sequence number of the message for which a reply is being awaited. It also contains a pointer to the reply message to be filled in (the protocol library should cast this IcePointer to the appropriate reply type). In most cases, the reply will have some fixed-size part, and the client waiting for the reply will have provided a pointer to a structure to hold this fixed-size data. If there is variable-length data, it would be expected that the IcePoProcessMsgProc callback will have to allocate additional memory and store pointer(s) to that memory in the fixed-size structure. If the entire data is variable length (for example, a single variable-length string), then the client waiting for the reply would probably just pass a pointer to fixed-size space to hold a pointer, and the IcePoProcessMsgProc callback would allocate the storage and store the pointer. It is the responsibility of the client receiving the reply to free up any memory allocated on its behalf.

typedef struct {
     unsigned long sequence_of_request;
     int major_opcode_of_request;
     int minor_opcode_of_request;
     IcePointer reply;
} IceReplyWaitInfo;

If reply_wait is not NULL and IceProcessMessages has a reply or error to return in response to this reply_wait (that is, no callback was generated), then the reply_ready_ret argument will be set to True

If reply_wait is NULL, then the caller may also pass NULL for reply_ready_ret and be guaranteed that no value will be stored in this pointer.

IceProcessMessages returns one of the following values:

  • IceProcessMessagesSuccess - no error occurred.

  • IceProcessMessagesIOError - an IO error occurred, and the caller must explicitly close the connection by calling IceCloseConnection

  • IceProcessMessagesConnectionClosed - the ICE connection has been closed (closing of the connection was deferred because of shutdown negotiation, or because the IceProcessMessages nesting level was not zero). Do not attempt to access the ICE connection at this point, since it has been freed.

Chapter 10. Ping

To send a "Ping" message to the client on the other side of the ICE connection, use IcePing

Status IcePing(IceConn ice_conn, IcePingReplyProc ping_reply_proc, IcePointer client_data);

ice_conn

A valid ICE connection object.

ping_reply_proc

The callback to invoke when the Ping reply arrives.

client_data

This pointer will be passed to the IcePingReplyProc callback.

IcePing returns zero for failure and a positive value for success.

When IceProcessMessages processes the Ping reply, it will invoke the IcePingReplyProc callback.

void PingReplyProc(IceConn ice_conn, IcePointer client_data);

ice_conn

A valid ICE connection object.

client_data

The client data specified in the call to IcePing

Chapter 11. Using ICElib Informational Functions

IceConnectStatus IceConnectionStatus(IceConn ice_conn);

IceConnectionStatus returns the status of an ICE connection. The possible return values are:

  • IceConnectPending - the connection is not valid yet (that is, authentication is taking place). This is only relevant to connections created by IceAcceptConnection

  • IceConnectAccepted - the connection has been accepted. This is only relevant to connections created by IceAcceptConnection

  • IceConnectRejected - the connection had been rejected (that is, authentication failed). This is only relevant to connections created by IceAcceptConnection

  • IceConnectIOError - an IO error has occurred on the connection.

char *IceVendor(IceConn ice_conn);

IceVendor returns the ICE library vendor identification for the other side of the connection. The string should be freed with a call to free when no longer needed.

char *IceRelease(IceConn ice_conn);

IceRelease returns the release identification of the ICE library on the other side of the connection. The string should be freed with a call to free when no longer needed.

int IceProtocolVersion(IceConn ice_conn);

IceProtocolVersion returns the major version of the ICE protocol on this connection.

int IceProtocolRevision(IceConn ice_conn);

IceProtocolRevision returns the minor version of the ICE protocol on this connection.

int IceConnectionNumber(IceConn ice_conn);

IceConnectionNumber returns the file descriptor of this ICE connection.

char *IceConnectionString(IceConn ice_conn);

IceConnectionString returns the network ID of the client that accepted this connection. The string should be freed with a call to free when no longer needed.

unsigned long IceLastSentSequenceNumber(IceConn ice_conn);

IceLastSentSequenceNumber returns the sequence number of the last message sent on this ICE connection.

unsigned long IceLastReceivedSequenceNumber(IceConn ice_conn);

IceLastReceivedSequenceNumber returns the sequence number of the last message received on this ICE connection.

Bool IceSwapping(IceConn ice_conn);

IceSwapping returns True if byte swapping is necessary when reading messages on the ICE connection.

IcePointer IceGetContext(IceConn ice_conn);

IceGetContext returns the context associated with a connection created by IceOpenConnection

Chapter 12. ICE Messages

All ICE messages have a standard 8-byte header. The ICElib macros that read and write messages rely on the following naming convention for message headers:

     CARD8	major_opcode;
     CARD8	minor_opcode;
     CARD8	data[2];
     CARD32	length B32;

The 3rd and 4th bytes of the message header can be used as needed. The length field is specified in units of 8 bytes.

Sending ICE Messages

The ICE library maintains an output buffer used for generating messages. Protocol libraries layered on top of ICE may choose to batch messages together and flush the output buffer at appropriate times.

If an IO error has occurred on an ICE connection, all write operations will be ignored. For further information, see Error Handling.

To get the size of the ICE output buffer, use IceGetOutBufSize

int IceGetOutBufSize(IceConn ice_conn);

ice_conn

A valid ICE connection object.

To flush the ICE output buffer, use IceFlush

int IceFlush(IceConn ice_conn);

ice_conn

A valid ICE connection object.

Note that the output buffer may be implicitly flushed if there is insufficient space to generate a message.

The following macros can be used to generate ICE messages:

IceGetHeader(IceConn ice_conn, int major_opcode, int minor_opcode, int header_size, <C_data_type> *pmsg);

ice_conn

A valid ICE connection object.

major_opcode

The major opcode of the message.

minor_opcode

The minor opcode of the message.

header_size

The size of the message header (in bytes).

<C_data_type>

The actual C data type of the message header.

pmsg

The message header pointer. After this macro is called, the library can store data in the message header.

IceGetHeader is used to set up a message header on an ICE connection. It sets the major and minor opcodes of the message, and initializes the message's length to the length of the header. If additional variable length data follows, the message's length field should be updated.

IceGetHeaderExtra(IceConn ice_conn, int major_opcode, int minor_opcode, int header_size, int extra, <C_data_type> *pmsg, char *pdata);

ice_conn

A valid ICE connection object.

major_opcode

The major opcode of the message.

minor_opcode

The minor opcode of the message.

header_size

The size of the message header (in bytes).

extra

The size of the extra data beyond the header (in 8-byte units).

<C_data_type>

The actual C data type of the message header.

pmsg

The message header pointer. After this macro is called, the library can store data in the message header.

pdata

Returns a pointer to the ICE output buffer that points immediately after the message header. The variable length data should be stored here. If there was not enough room in the ICE output buffer, pdata is set to NULL.

IceGetHeaderExtra is used to generate a message with a fixed (and relatively small) amount of variable length data. The complete message must fit in the ICE output buffer.

IceSimpleMessage(IceConn ice_conn, int major_opcode, int minor_opcode);

ice_conn

A valid ICE connection object.

major_opcode

The major opcode of the message.

minor_opcode

The minor opcode of the message.

IceSimpleMessage is used to generate a message that is identical in size to the ICE header message, and has no additional data.

IceErrorHeader(IceConn ice_conn, int offending_major_opcode, int offending_minor_opcode, int offending_sequence_num, int severity, int error_class, int data_length);

ice_conn

A valid ICE connection object.

offending_major_opcode

The major opcode of the protocol in which an error was detected.

offending_minor_opcode

The minor opcode of the protocol in which an error was detected.

offending_sequence_num

The sequence number of the message that caused the error.

severity

IceCanContinue IceFatalToProtocol or IceFatalToConnection

error_class

The error class.

data_length

Length of data (in 8-byte units) to be written after the header.

IceErrorHeader sets up an error message header.

Note that the two clients connected by ICE may be using different major opcodes for a given protocol. The offending_major_opcode passed to this macro is the major opcode of the protocol for the client sending the error message.

Generic errors, which are common to all protocols, have classes in the range 0x8000..0xFFFF. See the Inter-Client Exchange Protocol standard for more details.

IceBadMinor0x8000
IceBadState0x8001
IceBadLength0x8002
IceBadValue0x8003

Per-protocol errors have classes in the range 0x0000-0x7fff.

To write data to an ICE connection, use the IceWriteData macro. If the data fits into the ICE output buffer, it is copied there. Otherwise, the ICE output buffer is flushed and the data is directly sent.

This macro is used in conjunction with IceGetHeader and IceErrorHeader

IceWriteData(IceConn ice_conn, int bytes, char *data);

ice_conn

A valid ICE connection object.

bytes

The number of bytes to write.

data

The data to write.

To write data as 16-bit quantities, use IceWriteData16

IceWriteData16(IceConn ice_conn, int bytes, char *data);

ice_conn

A valid ICE connection object.

bytes

The number of bytes to write.

data

The data to write.

To write data as 32-bit quantities, use IceWriteData32

IceWriteData32(IceConn ice_conn, int bytes, char *data);

ice_conn

A valid ICE connection object.

bytes

The number of bytes to write.

data

The data to write.

To write data as 32-bit quantities, use IceWriteData32

To bypass copying data to the ICE output buffer, use IceSendData to directly send data over the network connection. If necessary, the ICE output buffer is first flushed.

IceSendData(IceConn ice_conn, int bytes, char *data);

ice_conn

A valid ICE connection object.

bytes

The number of bytes to send.

data

The data to send.

To force 32-bit or 64-bit alignment, use IceWritePad A maximum of 7 pad bytes can be specified.

IceWritePad(IceConn ice_conn, int bytes, char *data);

ice_conn

A valid ICE connection object.

bytes

The number of bytes to write.

data

The number of pad bytes to write.

Reading ICE Messages

The ICE library maintains an input buffer used for reading messages. If the ICE library chooses to perform nonblocking reads (this is implementation-dependent), then for every read operation that it makes, zero or more complete messages may be read into the input buffer. As a result, for all of the macros described in this section that read messages, an actual read operation will occur on the connection only if the data is not already present in the input buffer.

To get the size of the ICE input buffer, use IceGetInBufSize

int IceGetInBufSize(IceConn ice_conn);

ice_conn

A valid ICE connection object.

When reading messages, care must be taken to check for IO errors. If any IO error occurs in reading any part of a message, the message should be thrown out. After using any of the macros described below for reading messages, the IceValidIO macro can be used to check if an IO error occurred on the connection. After an IO error has occurred on an ICE connection, all read operations will be ignored. For further information, see Error Handling.

Bool IceValidIO(IceConn ice_conn);

ice_conn

A valid ICE connection object.

The following macros can be used to read ICE messages.

IceReadSimpleMessage(IceConn ice_conn, <C_data_type> *pmsg);

ice_conn

A valid ICE connection object.

<C_data_type>

The actual C data type of the message header.

pmsg

This pointer is set to the message header.

IceReadSimpleMessage is used for messages that are identical in size to the 8-byte ICE header, but use the spare 2 bytes in the header to encode additional data. Note that the ICE library always reads in these first 8 bytes, so it can obtain the major opcode of the message. IceReadSimpleMessage simply returns a pointer to these 8 bytes; it does not actually read any data into the input buffer.

For a message with variable length data, there are two ways of reading the message. One method involves reading the complete message in one pass using IceReadCompleteMessage The second method involves reading the message header (note that this may be larger than the 8-byte ICE header), then reading the variable length data in chunks (see IceReadMessageHeader and IceReadData

IceReadCompleteMessage(IceConn ice_conn, int header_size, <C_data_type> *pmsg, char *pdata);

ice_conn

A valid ICE connection object.

header_size

The size of the message header (in bytes).

<C_data_type>

The actual C data type of the message header.

pmsg

This pointer is set to the message header.

pdata

This pointer is set to the variable length data of the message.

If the ICE input buffer has sufficient space, IceReadCompleteMessage will read the complete message into the ICE input buffer. Otherwise, a buffer will be allocated to hold the variable length data. After the call, the pdata argument should be checked against NULL to make sure that there was sufficient memory to allocate the buffer.

After calling IceReadCompleteMessage and processing the message, IceDisposeCompleteMessage should be called.

IceDisposeCompleteMessage(IceConn ice_conn, char *pdata);

ice_conn

A valid ICE connection object.

pdata

The pointer to the variable length data returned in IceReadCompleteMessage

If a buffer had to be allocated to hold the variable length data (because it did not fit in the ICE input buffer), it is freed here by ICElib.

IceReadMessageHeader(IceConn ice_conn, int header_size, <C_data_type> *pmsg);

ice_conn

A valid ICE connection object.

header_size

The size of the message header (in bytes).

<C_data_type>

The actual C data type of the message header.

pmsg

This pointer is set to the message header.

IceReadMessageHeader reads just the message header. The rest of the data should be read with the IceReadData family of macros. This method of reading a message should be used when the variable length data must be read in chunks.

To read data directly into a user supplied buffer, use IceReadData

IceReadData(IceConn ice_conn, int bytes, char *pdata);

ice_conn

A valid ICE connection object.

bytes

The number of bytes to read.

pdata

The data is read into this user supplied buffer.

To read data as 16-bit quantities, use IceReadData16

IceReadData16(IceConn ice_conn, Bool swap, int bytes, char *pdata);

ice_conn

A valid ICE connection object.

swap

If True, the values will be byte swapped.

bytes

The number of bytes to read.

pdata

The data is read into this user supplied buffer.

To read data as 32-bit quantities, use IceReadData32

IceReadData32(IceConn ice_conn, Bool swap, int bytes, char *pdata);

ice_conn

A valid ICE connection object.

swap

If True, the values will be byte swapped.

bytes

The number of bytes to read.

pdata

The data is read into this user supplied buffer.

To force 32-bit or 64-bit alignment, use IceReadPad A maximum of 7 pad bytes can be specified.

IceReadPad(IceConn ice_conn, int bytes);

ice_conn

A valid ICE connection object.

bytes

The number of pad bytes.

Chapter 13. Error Handling

There are two default error handlers in ICElib:

  • One to handle typically fatal conditions (for example, a connection dying because a machine crashed)

  • One to handle ICE-specific protocol errors

These error handlers can be changed to user-supplied routines if you prefer your own error handling and can be changed as often as you like.

To set the ICE error handler, use IceSetErrorHandler

IceSetErrorHandler(IceConn ice_conn, int bytes);

handler

The ICE error handler. You should pass NULL to restore the default handler.

IceSetErrorHandler returns the previous error handler.

The ICE error handler is invoked when an unexpected ICE protocol error (major opcode 0) is encountered. The action of the default handler is to print an explanatory message to stderr and if the severity is fatal, call exit with a nonzero value. If exiting is undesirable, the application should register its own error handler.

Note that errors in other protocol domains should be handled by their respective libraries (these libraries should have their own error handlers).

An ICE error handler has the type of IceErrorHandler

void IceErrorHandler(IceConn ice_conn, Bool swap, int offending_minor_opcode, unsigned long offending_sequence_num, int error_class, int severity, IcePointer values);

handler

The ICE connection object.

swap

A flag that indicates if the values need byte swapping.

offending_minor_opcode

The ICE minor opcode of the offending message.

offending_sequence_num

The sequence number of the offending message.

error_class

The error class of the offending message.

severity

IceCanContinue IceFatalToProtocol or IceFatalToConnection

values

Any additional error values specific to the minor opcode and class.

The following error classes are defined at the ICE level:


IceBadMinor
IceBadState
IceBadLength
IceBadValue
IceBadMajor
IceNoAuth
IceNoVersion
IceSetupFailed
IceAuthRejected
IceAuthFailed
IceProtocolDuplicate
IceMajorOpcodeDuplicate
IceUnknownProtocol

For further information, see the Inter-Client Exchange Protocol standard.

To handle fatal I/O errors, use IceSetIOErrorHandler

IceIOErrorHandler IceSetIOErrorHandler(IceIOErrorHandler handler);

handler

The I/O error handler. You should pass NULL to restore the default handler.

IceSetIOErrorHandler returns the previous IO error handler.

An ICE I/O error handler has the type of IceIOErrorHandler

void IceIOErrorHandler(IceConn ice_conn);

ice_conn

The ICE connection object.

There are two ways of handling IO errors in ICElib:

  • In the first, the IO error handler does whatever is necessary to respond to the IO error and then returns, but it does not call IceCloseConnection The ICE connection is given a "bad IO" status, and all future reads and writes to the connection are ignored. The next time IceProcessMessages is called it will return a status of IceProcessMessagesIOError At that time, the application should call IceCloseConnection

  • In the second, the IO error handler does call IceCloseConnection and then uses the longjmp call to get back to the application's main event loop. The setjmp and longjmp calls may not work properly on all platforms, and special care must be taken to avoid memory leaks. Therefore, this second model is less desirable.

Before the application I/O error handler is invoked, protocol libraries that were interested in being notified of I/O errors will have their IceIOErrorProc handlers invoked. This handler is set up in the protocol registration functions (see IceRegisterForProtocolSetup and IceRegisterForProtocolReply and could be used to clean up state specific to the protocol.

void IceIOErrorProc(IceConn ice_conn);

ice_conn

The ICE connection object.

Note that every IceIOErrorProc callback must return. This is required because each active protocol must be notified of the broken connection, and the application IO error handler must be invoked afterwards.

Chapter 14. Multi-Threading Support

To declare that multiple threads in an application will be using the ICE library, use IceInitThreads


Status IceInitThreads()

The IceInitThreads function must be the first ICElib function a multi-threaded program calls. It must complete before any other ICElib call is made. IceInitThreads returns a nonzero status if and only if it was able to initialize the threads package successfully. It is safe to call IceInitThreads more than once, although the threads package will only be initialized once.

Protocol libraries layered on top of ICElib will have to lock critical sections of code that access an ICE connection (for example, when generating messages). Two calls, which are generally implemented as macros, are provided:

void IceLockConn(IceConn ice_conn);

void IceUnlockConn(IceConn ice_conn);

ice_conn

The ICE connection object.

To keep an ICE connection locked across several ICElib calls, applications use IceAppLockConn and IceAppUnlockConn

void IceAppLockConn(IceConn ice_conn);

ice_conn

The ICE connection object.

The IceAppLockConn function completely locks out other threads using the connection until IceAppUnlockConn is called. Other threads attempting to use ICElib calls on the connection will block. If the program has not previously called IceInitThreads IceAppLockConn has no effect.

void IceAppUnlockConn(IceConn ice_conn);

ice_conn

The ICE connection object.

The IceAppUnlockConn function allows other threads to complete ICElib calls on the connection that were blocked by a previous call to IceAppLockConn from this thread. If the program has not previously called IceInitThreads IceAppUnlockConn has no effect.

Chapter 15. Miscellaneous Functions

To allocate scratch space (for example, when generating messages with variable data), use IceAllocScratch Each ICE connection has one scratch space associated with it. The scratch space starts off as empty and grows as needed. The contents of the scratch space is not guaranteed to be preserved after any ICElib function is called.

char *IceAllocScratch(IceConn ice_conn, unsigned long size);

ice_conn

The ICE connection object.

size

The number of bytes required.

Note that the memory returned by IceAllocScratch should not be freed by the caller. The ICE library will free the memory when the ICE connection is closed.

Chapter 16. Acknowledgements

Thanks to Bob Scheifler for his thoughtful input on the design of the ICE library. Thanks also to Jordan Brown, Larry Cable, Donna Converse, Clive Feather, Stephen Gildea, Vania Joloboff, Kaleb Keithley, Stuart Marks, Hiro Miyamoto, Ralph Swick, Jim VanGilder, and Mike Wexler.

Appendix A. Authentication Utility Functions

As discussed in this document, the means by which authentication data is obtained by the ICE library (for ConnectionSetup messages or ProtocolSetup messages) is implementation-dependent.† [2]

This appendix describes some utility functions that manipulate an ICE authority file. The authority file can be used to pass authentication data between clients.

The basic operations on the .ICEauthority file are:

  • Get file name

  • Lock

  • Unlock

  • Read entry

  • Write entry

  • Search for entry

These are fairly low-level operations, and it is expected that a program, like "iceauth", would exist to add, remove, and display entries in the file.

In order to use these utility functions, the <X11/ICE/ICEutil.h> header file must be included.

An entry in the .ICEauthority file is defined by the following data structure:

typedef struct {
     char *protocol_name;
     unsigned short protocol_data_length;
     char *protocol_data;
     char *network_id;
     char *auth_name;
     unsigned short auth_data_length;
     char *auth_data;
} IceAuthFileEntry;

The protocol_name member is either "ICE" for connection setup authentication or the subprotocol name, such as "XSMP". For each entry, protocol specific data can be specified in the protocol_data member. This can be used to search for old entries that need to be removed from the file.

The network_id member is the network ID of the client accepting authentication (for example, the network ID of a session manager). A network ID has the following form:

tcp/<hostname>:<portnumber>or
decnet/<hostname>::<objname>or
local/<hostname>:<path> 

The auth_name member is the name of the authentication method. The auth_data member is the actual authentication data, and the auth_data_length member is the number of bytes in the data.

To obtain the default authorization file name, use IceAuthFileName


char *IceAuthFileName()

If the ICEAUTHORITY environment variable if set, this value is returned. Otherwise, the default authorization file name is $HOME/.ICEauthority. This name is statically allocated and should not be freed.

To synchronously update the authorization file, the file must be locked with a call to IceLockAuthFile This function takes advantage of the fact that the link system call will fail if the name of the new link already exists.

int IceLockAuthFile(char *file_name, int retries, int timeout, long dead);

file_name

The authorization file to lock.

retries

The number of retries.

timeout

The number of seconds before each retry.

dead

If a lock already exists that is the specified dead seconds old, it is broken. A value of zero is used to unconditionally break an old lock.

One of three values is returned:

  • IceAuthLockSuccess - the lock succeeded.

  • IceAuthLockError - a system error occurred, and errno may prove useful.

  • IceAuthLockTimeout - the specified number of retries failed.

To unlock an authorization file, use IceUnlockAuthFile

int IceUnlockAuthFile(char *file_name);

file_name

The authorization file to unlock.

To read the next entry in an authorization file, use IceReadAuthFileEntry

IceAuthFileEntry *IceReadAuthFileEntry(FILE *auth_file);

auth_file

The authorization file.

Note that it is the responsibility of the application to open the file for reading before calling this function. If an error is encountered, or there are no more entries to read, NULL is returned.

Entries should be free with a call to IceFreeAuthFileEntry

To write an entry in an authorization file, use IceWriteAuthFileEntry

Status IceWriteAuthFileEntry(FILE *auth_file, IceAuthFileEntry *entry);

auth_file

The authorization file.

entry

The entry to write.

Note that it is the responsibility of the application to open the file for writing before calling this function. The function returns a nonzero status if the operation was successful.

To search the default authorization file for an entry that matches a given protocol_name/network_id/auth_name tuple, use IceGetAuthFileEntry

IceAuthFileEntry *IceGetAuthFileEntry(const char *protocol_name, const char *network_id, const char *auth_name);

auth_file

The name of the protocol to search on.

network_id

The network ID to search on.

auth_name

The authentication method to search on.

If IceGetAuthFileEntry fails to find such an entry, NULL is returned.

To free an entry returned by IceReadAuthFileEntry or IceGetAuthFileEntry use IceFreeAuthFileEntry

void IceFreeAuthFileEntry(IceAuthFileEntry *entry);

entry

The entry to free.



[2] The X Consortium's ICElib implementation assumes the presence of an ICE authority file.

Appendix B. MIT-MAGIC-COOKIE-1 Authentication

The X Consortium's ICElib implementation supports a simple MIT-MAGIC-COOKIE-1 authentication scheme using the authority file utilities described in Appendix A.

In this model, an application, such as a session manager, obtains a magic cookie by calling IceGenerateMagicCookie and then stores it in the user's local .ICEauthority file so that local clients can connect. In order to allow remote clients to connect, some remote execution mechanism should be used to store the magic cookie in the user's .ICEauthority file on a remote machine.

In addition to storing the magic cookie in the .ICEauthority file, the application needs to call the IceSetPaAuthData function in order to store the magic cookie in memory. When it comes time for the MIT-MAGIC-COOKIE-1 authentication procedure to accept or reject the connection, it will compare the magic cookie presented by the requestor to the magic cookie in memory.

char *IceGenerateMagicCookie(int length);

length

The desired length of the magic cookie.

The magic cookie returned will be null-terminated. If memory can not be allocated for the magic cookie, the function will return NULL. Otherwise, the magic cookie should be freed with a call to free

To store the authentication data in memory, use IceSetPaAuthData Currently, this function is only used for MIT-MAGIC-COOKIE-1 authentication, but it may be used for additional authentication methods in the future.

void IceSetPaAuthData(int num_entries, IceAuthDataEntry *entries);

num_entries

The number of authentication data entries.

entries

The list of authentication data entries.

Each entry has associated with it a protocol name (for example, "ICE" for ICE connection setup authentication, "XSMP" for session management authentication), a network ID for the "accepting" client, an authentication name (for example, MIT-MAGIC-COOKIE-1), and authentication data. The ICE library will merge these entries with previously set entries, based on the (protocol_name, network_id, auth_name) tuple.

typedef struct {
	char *protocol_name;
	char *network_id;
	char *auth_name;
	unsigned short auth_data_length;
	char *auth_data;
} IceAuthDataEntry;