Supported Program List for Free Radeon Drivers
This page is only for the open source Xorg Radeon drivers. radeon (xf86-video-ati) for 2D; radeon, r200 Mesa Classic drivers and r300, r600 Gallium drivers only. THIS PAGE IS NOT FOR THE CLOSED-SOURCE FGLRX/CATALYST DRIVER PROVIDED BY AMD/ATI.
Also check out the RadeonFeature page.
This list works on the same principle as the Wine game list, but there are some important differences.
The biggest difference is that we are tracking driver capabilities, not performance. It doesn't matter if your game runs at 1680x1050 with everything cranked up, what matters is whether or not it is rendering properly.
The entries in the table are "STATUS (N.M)", where N.M is the latest version / stable branch of Mesa on which the application was tested, and STATUS is one of the following (you can copy color codes from here):
|PLATINUM (N.M)||it works without any graphical bugs or problems, with all features enabled (no footnote is needed)|
|GOLD (N.M)||it works well, but not every little eye-candy feature works. For some chipsets, this might be due to hardware limitations. Please add a footnote why it is not PLATINUM (preferably with a link to a reported bug at freedesktop.org)|
|SILVER (N.M)||it works, but has serious graphical errors. For some chipsets, this might be due to hardware limitations. Please add a footnote why it is not GOLD (preferably with a link to a reported bug at freedesktop.org)|
|GARBAGE (N.M)||it just doesn't work, due to driver problems. Please add a footnote why it is not SILVER (preferably with a link to a reported bug at freedesktop.org)|
|TOO OLD||it just doesn't work at all, due to known hardware limitations.|
|UNKNOWN||the current status of this item isn't known. Please update it if you know.|
Note that the level of support for R300-R500 is roughly on the same level because those chips all use the same driver. This means that if the status is known for e.g. R300, then it is likely that the status for R500 is the same or at least similar, but please refrain from changing this in the table unless you really did test the application using that chip. A similar thing is true for R600-R700.
Here are some guidelines for this page:
- We do not distinguish between different versions of a stable branch of Mesa. So Mesa 7.n, 7.n.1, 7.n.2, etc. all count as 7.n.
- If this page claims that an application works in Mesa 7.n, and you tested it using stable Mesa release 7.(n+1) and it still works, please update the table accordingly.
- If this page claims that an application works in Mesa 7.n, but you experience problems in stable Mesa release 7.(n+1), please notify the developers before changing the table. If we do not fix the problem within a reasonable time frame, feel free to change the corresponding entry in the table.
- If this page claims that an application fails in Mesa 7.n, but you have tested it using stable Mesa release 7.(n+1) and it works fine, please update the table accordingly.
- If the page makes claim about how well an application works in Mesa 7.n and you disagree about it, please discuss it in the community (see information on the Radeon 3D portal page).
- Note on bugs: please prefers opening a new bug on freedesktop bugzilla and link it here rather than reporting directly the bug here.
- When experiencing issues on Apple hardware, refer to mac-how.net
- Mesa version numbers do not apply to UNKNOWN or TOO OLD
- Development (git) versions: When running Mesa from a git checkout, use the following format for version numbering: X.Y-dev. You can obtain the version number by running glxinfo | grep version and examining the OpenGL version string; it will say something like "1.5 Mesa 7.7-devel".
- The classic DRI drivers have been obsoleted by the newer Gallium3D ones, r300g is the default for r300-r500 since 7.9 and r600g for r600- since 7.10. Add no more test results with the classic drivers for these chips, please.
- When adding a footnote, please qualify it with the time it was written, so that we may in the future more easily decide whether the footnote is out of date.
- Comments and changelogs: When editing this page, please add an explanatory note to the Comment field! We need to know what changed and why with a quick glance, to keep up with the driver progress.
- an S3 after the name of the program indicates that it won't work at all without S3TC support (libtxc_dxtn.so)
|0 A.D.S3||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.11G)1||GOLD (7.9)32||PLATINUM (8.0)||UNKNOWN||PLATINUM (7.11)|
|Alien Arena 2011||UNKNOWN||UNKNOWN||GOLD (7.11-dev)76||GOLD (7.6)||UNKNOWN||GOLD (7.6)||PLATINUM (7.11-dev)||PLATINUM (7.11)||UNKNOWN||PLATINUM (7.11)|
|Amnesia: The Dark DescentS3||UNKNOWN||UNKNOWN||UNKNOWN||SILVER (7.9)66||UNKNOWN||SILVER (7.10)||PLATINUM (7.11-dev)||PLATINUM (7.12-dev)3||UNKNOWN||UNKNOWN|
|AndYetItMoves||UNKNOWN||UNKNOWN||PLATINUM (8.0)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Aquaria||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.8)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Assault Cube||UNKNOWN||GOLD (7.5)15||UNKNOWN||PLATINUM (7.6)||UNKNOWN||PLATINUM (7.6)||GOLD (8.04)44||GOLD (7.9)44||UNKNOWN||UNKNOWN|
|AstroMenace||UNKNOWN||GOLD (7.11-dev)75||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (8.04)63||GOLD (7.9)63||UNKNOWN||UNKNOWN|
|Battle of Wesnoth||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||UNKNOWN||UNKNOWN||UNKNOWN|
|Blender3d||UNKNOWN||UNKNOWN||GOLD (7.6)18||GOLD (7.6)||UNKNOWN||GARBAGE (7.6)23||SILVER (7.7)18||GOLD (7.10)||PLATINUM (7.12-dev)||UNKNOWN|
|Blocks that matter||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||UNKNOWN||UNKNOWN||UNKNOWN|
|Braid||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11-dev)||UNKNOWN||PLATINUM (7.12-dev)||PLATINUM (8.1-dev)|
|Caster||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||SILVER (7.7)51||PLATINUM (7.11-dev)||UNKNOWN||UNKNOWN||UNKNOWN|
|Celestia||UNKNOWN||UNKNOWN||PLATINUM (7.11)||UNKNOWN||UNKNOWN||GOLD (7.6)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||PLATINUM (7.11)|
|Cogs||UNKNOWN||UNKNOWN||GOLD (8.0)100||UNKNOWN||UNKNOWN||UNKNOWN||GARBAGE (8.04)102||UNKNOWN||PLATINUM (7.12-dev)||UNKNOWN|
|ColdWar||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||UNKNOWN||UNKNOWN||GARBAGE (8.04)89||UNKNOWN||UNKNOWN||UNKNOWN|
|Compiz Fusion||UNKNOWN||GOLD (7.5)||PLATINUM (7.5)||PLATINUM (7.6)||PLATINUM (7.5)||PLATINUM (7.7)||PLATINUM (7.10)||PLATINUM (7.10)||UNKNOWN||PLATINUM (7.11)|
|Darwinia||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||PLATINUM (7.11)||UNKNOWN||UNKNOWN|
|Doom 378 81||UNKNOWN||GOLD (7.5)||PLATINUM (7.11-dev)||GARBAGE (7.5)||UNKNOWN||UNKNOWN||PLATINUM (7.11-dev)||PLATINUM (7.11-dev)||UNKNOWN||PLATINUM (7.11)|
|Enemy Territory: Quake WarsS3 78 85||TOO OLD||TOO OLD||PLATINUM (7.10)||GARBAGE (7.5)||UNKNOWN||UNKNOWN||GOLD (7.11-dev)||PLATINUM (8.0)||UNKNOWN||PLATINUM (7.11)|
|ePSXe||UNKNOWN||UNKNOWN||PLATINUM (7.5)||UNKNOWN||UNKNOWN||GOLD (7.5)||GOLD (7.9)||GOLD (7.9)||UNKNOWN||UNKNOWN|
|Eschalon: Book I||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.8)48||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Family Farm||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (8.04)103||PLATINUM (7.11)||UNKNOWN||UNKNOWN|
|FlightGear v2.0.0||UNKNOWN||UNKNOWN||GOLD (7.10)84||UNKNOWN||UNKNOWN||UNKNOWN||SILVER (7.8-dev)37||GOLD (7.10)||UNKNOWN||PLATINUM (7.11)|
|FooBillard||UNKNOWN||UNKNOWN||PLATINUM (7.12-dev)77||PLATINUM (7.9)||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||PLATINUM (7.11)|
|Frets On Fire||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)62||PLATINUM (7.9)62||UNKNOWN||UNKNOWN|
|Google Earth||UNKNOWN||GOLD (7.5)||PLATINUM (7.10)||GOLD (7.5)||GOLD (7.5)||PLATINUM (7.11G)||GOLD (7.9)56||GOLD (7.9)56||PLATINUM56 (7.12-dev)||PLATINUM (7.11)|
|Gish||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.8)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Glest||UNKNOWN||UNKNOWN||PLATINUM (7.11)||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.9)46||GOLD (7.9)46||UNKNOWN||UNKNOWN|
|Hedgewars||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Heroes of Newerth||TOO OLD||TOO OLD||GOLD (8.0)101||UNKNOWN||UNKNOWN||GOLD (7.10)||GOLD (7.10)||GOLD (7.10)||UNKNOWN||UNKNOWN|
|KWin||UNKNOWN||PLATINUM (7.9-dev) 28||PLATINUM (7.10)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)59||PLATINUM (7.10)||UNKNOWN||PLATINUM (8.1-dev)|
|Lightsmark 2008||UNKNOWN||UNKNOWN||SILVER (7.11-dev)79||UNKNOWN||UNKNOWN||SILVER (7.10)||PLATINUM (7.11-dev)||PLATINUM (7.11-dev)||UNKNOWN||PLATINUM (7.11)|
|Lugaru HD||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||UNKNOWN||GOLD (7.8)||PLATINUM (7.11-dev)||PLATINUM (7.11-dev)||PLATINUM (7.12-dev)||UNKNOWN|
|MegaGlest||UNKNOWN||UNKNOWN||PLATINUM (7.11)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||UNKNOWN||UNKNOWN||UNKNOWN|
|Mupen64Plus||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.9)||GOLD (7.9)||UNKNOWN||UNKNOWN|
|Neverball||UNKNOWN||PLATINUM (7.5)||PLATINUM (7.5)||PLATINUM (7.5)||PLATINUM (7.5)||PLATINUM (7.7)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||PLATINUM (7.10)|
|Neverwinter Nights||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||UNKNOWN||UNKNOWN||UNKNOWN|
|Nexuiz||PLATINUM (7.6)||PLATINUM (7.6)||GOLD (7.10)80||GOLD (7.5)||GOLD (7.5)||PLATINUM (7.7)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.10)||PLATINUM (7.10)|
|OilRush||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||UNKNOWN||UNKNOWN||GOLD (7.11-dev)||UNKNOWN||SILVER (8.0.3)99|
|OpenArena (ioquake3)||PLATINUM (7.6)||PLATINUM (7.6)||PLATINUM (7.5)||PLATINUM (7.5)||SILVER (7.5)||PLATINUM (7.7)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.12-dev)||PLATINUM (7.10)|
|OpenBVE||UNKNOWN||PLATINUM (7.9-dev)||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Osmos||UNKNOWN||UNKNOWN||PLATINUM (8.0)||UNKNOWN||UNKNOWN||PLATINUM (7.8)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.11)||PLATINUM (8.03)|
|Penumbra Collection||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||UNKNOWN||GOLD (7.8)55||GOLD (7.11-dev)||PLATINUM (7.11-dev)||UNKNOWN||UNKNOWN|
|Postal 2||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.9)||PLATINUM (7.11)||UNKNOWN||UNKNOWN|
|PreyS3 78 81||UNKNOWN||GOLD (7.5)||PLATINUM (7.11-dev)||UNKNOWN||UNKNOWN||PLATINUM (7.11G)||GOLD (7.8)||PLATINUM (7.11-dev)||UNKNOWN||PLATINUM (7.11)|
|Racer||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.9)47||GOLD (7.9)47||UNKNOWN||UNKNOWN|
|Quake Live||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Quake 478 81||UNKNOWN||GOLD (7.5)||PLATINUM (7.11-dev)||GARBAGE (7.5)||UNKNOWN||GARBAGE (7.7)||PLATINUM (7.11-dev)||PLATINUM (7.11-dev)||PLATINUM (7.11-dev)||PLATINUM (7.11)|
|Regnum OnlineS3||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.12)98||GOLD (7.12)98||GOLD (7.12)98||GOLD (7.12)98||UNKNOWN||UNKNOWN|
|Return To Castle Wolfenstein||UNKNOWN||PLATINUM (7.6)||UNKNOWN||PLATINUM (7.6)||UNKNOWN||PLATINUM (7.6)||PLATINUM (8.04)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|rRootage||UNKNOWN||PLATINUM (7.11-dev)||PLATINUM (7.5)||PLATINUM (7.5)||UNKNOWN||PLATINUM (7.5)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Ryzom||UNKNOWN||UNKNOWN||SILVER (7.9)65||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.9)65||UNKNOWN||UNKNOWN|
|Savage: The Battle For Newerth||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||SILVER (8.0.4)107||GOLD (7.10)||UNKNOWN||UNKNOWN|
|Savage 2: A Tortured Soul||TOO OLD||TOO OLD||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GARBAGE (8.04)108||GOLD (7.10)||UNKNOWN||PLATINUM (7.11-dev)|
|Sauerbraten||UNKNOWN||GOLD (7.5)||PLATINUM (7.10)||GOLD (7.5)||GOLD (7.5)||PLATINUM (7.11G)||GOLD (7.9)49||PLATINUM (7.11-dev)49||UNKNOWN||PLATINUM (7.11)|
|Scorched 3D||UNKNOWN||UNKNOWN||PLATINUM (7.6.1)||UNKNOWN||UNKNOWN||PLATINUM (7.10)||GOLD (7.11)57||GOLD (7.10)||UNKNOWN||GOLD (8.03)|
|Second Life||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.5)||SILVER (7.7)||UNKNOWN||UNKNOWN||UNKNOWN|
|Secret Maryo Chronicles||UNKNOWN||PLATINUM (7.5)||SILVER (7.5)||PLATINUM (7.6)||UNKNOWN||PLATINUM (7.7)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|ShadowgroundsS3||UNKNOWN||UNKNOWN||PLATINUM (7.12-dev)92||UNKNOWN||UNKNOWN||UNKNOWN||GARBAGE (8.04)105||PLATINUM (7.11-dev)||GOLD91 (7.12-dev)||UNKNOWN|
|Shadowgrounds: SurvivorS3||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GARBAGE (8.04)105||PLATINUM (7.11-dev)||GOLD91 (7.12-dev)||UNKNOWN|
|ShankS3||TOO OLD||TOO OLD||TOO OLD||TOO OLD||UNKNOWN||UNKNOWN||GARBAGE (8.04)106||PLATINUM (8.0-rc2)||UNKNOWN||UNKNOWN|
|Shogo: Mobile Armor Division||PLATINUM (7.6)||PLATINUM (7.6)||PLATINUM (7.6)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Smokin' Guns||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (8.04)104||GOLD (7.10)||UNKNOWN||UNKNOWN|
|Soldier of Fortune||UNKNOWN||PLATINUM (7.6)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.6)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Spring RTS (mod: CA)||UNKNOWN||UNKNOWN||SILVER (7.5)||UNKNOWN||UNKNOWN||SILVER (7.7)||SILVER (7.9)58||SILVER (7.9)58||UNKNOWN||UNKNOWN|
|Stellarium||UNKNOWN||GOLD (7.10)||GOLD (7.5)||UNKNOWN||GOLD (7.5)||PLATINUM (7.5)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.10)||UNKNOWN|
|Steel Storm: Burning Retribution||UNKNOWN||UNKNOWN||PLATINUM (8.0)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||PLATINUM (7.11)||UNKNOWN||UNKNOWN|
|SuperTuxKart||PLATINUM (7.6)||PLATINUM (7.6)||PLATINUM (7.5)||UNKNOWN||UNKNOWN||PLATINUM (7.7)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.12-dev)||UNKNOWN|
|Team Fortress 2 Beta||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (9.0)|
|Teeworlds||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11G)||GARBAGE (7.12-dev)||UNKNOWN|
|Tiny & Big in: Grandpa's Leftovers||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11-dev)||UNKNOWN||UNKNOWN||UNKNOWN|
|TORCS||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11G)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Transfusion||UNKNOWN||PLATINUM (7.6)||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Tremulous||UNKNOWN||UNKNOWN||PLATINUM (7.6)||UNKNOWN||GOLD (7.5)||PLATINUM (7.6)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.12-dev)||UNKNOWN|
|TrineS3||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||GARBAGE (8.04)||PLATINUM (7.11-dev)||PLATINUM (7.12-dev)||UNKNOWN|
|Trine 2S3||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||UNKNOWN||PLATINUM (7.11)||UNKNOWN||UNKNOWN|
|True Combat: Elite||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|UFO:AI||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||GOLD (7.9)||UNKNOWN||UNKNOWN|
|Unigine: Sanctuary 2.3||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||SILVER (7.9-dev)50||SILVER (7.11-dev)||SILVER (7.10)||UNKNOWN||PLATINUM (8.1-dev)|
|Unigine: Tropics 1.3||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||UNKNOWN||SILVER (7.11-dev)||SILVER (7.11-dev)||UNKNOWN||PLATINUM (7.11)|
|Unigine: Heaven 2.5||TOO OLD||TOO OLD||TOO OLD||TOO OLD||TOO OLD||UNKNOWN||GARBAGE (7.9)64||GOLD (7.12-dev)35||UNKNOWN||GOLD (7.11)95|
|Unknown Horizons||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11)||PLATINUM (7.11G)||UNKNOWN||UNKNOWN|
|Unreal Tournament 200482||GOLD (7.6)||GOLD (7.6)||PLATINUM (7.10)||GOLD (7.5)||UNKNOWN||GOLD (7.6)||PLATINUM (7.9)31||PLATINUM (7.9)31||PLATINUM (7.10)||PLATINUM (7.11)|
|Urban Terror||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.10)||UNKNOWN||PLATINUM (7.6)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.12-dev)||UNKNOWN|
|Warsow||UNKNOWN||UNKNOWN||PLATINUM (7.10)||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||PLATINUM (7.11-dev)||PLATINUM (7.10)||UNKNOWN|
|Warzone 2100||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (8.04)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|Wolfenstein:Enemy Territory||PLATINUM (7.5)||PLATINUM (7.5)||PLATINUM (7.5)||PLATINUM (7.5)||UNKNOWN||PLATINUM (7.5)||PLATINUM (8.04)||PLATINUM (7.9)61||PLATINUM (7.9)||UNKNOWN|
|World of Goo||UNKNOWN||PLATINUM (7.5)||PLATINUM (7.5)||UNKNOWN||PLATINUM (7.5)||PLATINUM (7.8)||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.11)||UNKNOWN|
|World of Padman||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.10)||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||UNKNOWN|
|XBMC||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.9)||PLATINUM (7.9)||PLATINUM (7.10)||PLATINUM (7.11)|
|Yo Frankie!||UNKNOWN||UNKNOWN||GOLD (7.10)83||UNKNOWN||UNKNOWN||PLATINUM (7.6)||PLATINUM (7.9)||PLATINUM (7.9)||UNKNOWN||PLATINUM (7.11)|
|Vendetta Online||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.9-dev)||UNKNOWN||PLATINUM (7.10)||UNKNOWN||UNKNOWN|
Please verify that the application/game is marked as Platinum in Wine AppDB before adding it here.
|Crysis 2||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||SILVER (7.12-dev)90||UNKNOWN||UNKNOWN|
|EVE Online:IncursionS3||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.11-dev)87||UNKNOWN||UNKNOWN|
|Max and the Magic Marker||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11-dev)||UNKNOWN||UNKNOWN||UNKNOWN|
|Max Payne||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11)||UNKNOWN||UNKNOWN|
|Multi Theft Auto||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11-dev)||UNKNOWN||UNKNOWN|
|Portal 2||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.12-dev)93||UNKNOWN||UNKNOWN|
|Team Fortress 2||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.10)||UNKNOWN||UNKNOWN|
|World of Warcraft:CataclysmS3||UNKNOWN||UNKNOWN||SILVER (7.9)29||UNKNOWN||GARBAGE (7.5)||SILVER (7.5)||PLATINUM (7.12)²||SILVER (7.10)||UNKNOWN||UNKNOWN|
|Victoria 2||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||PLATINUM (7.11)|
|CivCity: Rome||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||UNKNOWN||GOLD (7.11)97|
1 Game minimap is corrupted (bug #36762).
2 S3TC support is needed.
3 (19 September 2011) All graphics features work except antialiasing, to enable advanced post process shaders like SSAO you have to compile mesa with --enable-texture-float.
15 Rendering is good on rV280; water reflection need to be turned off due performance reason (just like as in other Cube engine games)
18 (Blender) 2.49 requires low impact fallbacks to draw all interface symbols (looped stipple lines for lamp types, etc), but that affects speed. 2.50 requiries changing triple buffer mode to something else, or unusable (app problem, it seems to happen with other brands and operating systems too).
23 (26 Oct 2009) [mesa-git] Crashes on many operations and does not update it's interface correctly.
28 (14 Set 2010) Works perfectly [ATI Radeon 9000 AGP], just a bit slow due to hardware limitations.
31 (13 Dec 2009) Turn off s3tc in driconf, runs smooth in 1280x960 on a Radeon HD 4670. OpenGL renderer string: Mesa DRI R600 (RV730 9490) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2. Turn off s3tc in driconf, runs smooth in 1920x1200 on a 4670, all s3tc textures broken (white terrain, half the units), turn off advanced unit shading to fix menu and smoke corruption, water shader works and looks awesome. (tested with GPLed Complete Annihilation.)
32 (19 November 2010) It needs S3TC to show textures properly by default but it can be disabled.
34 (22 Jan 2010) Minor clipping issues, but totally playable.
35 (19 September 2011) Graphics look great but performance isn't so good, antialiasing doesn't work, the benchmark requires --enable-texture-float to be enabled in mesa compilation. Video/description.
37 (14 Mar 2010) Slow (4 Fps), if "Material shaders" and "3D Clouds" are enabled; if eye-candy is disabled fps of ~15-20 on a RV 635 Mobility (KMS enabled)
43 (09 May 2010) Works fine in 1440x900 with detail : high; blood : on (low detail); Blur Effects : disabled; Decals : disabled.
44 (09 May 2010) Anti-Aliasing not supported.
46 (09 May 2010) With Shadow Mapping the game is too slow to be playable, though it should works as there is GL_ARB_shadow_ambient support.
47 (28 November 2010) Racer runs fine, but i couldn't change the graphics settings since it crashes everytime i click it in options, so i could not say if it is platinum material.
48 (19 May 2010) The game is too slow to be playable and scaling is not correctly supported with a 1440*900 native screen and the game in 800*600.
49 (19 September 2011) Everything works except antialiasing. Video/description.
50 (26 June 2010) Lots of warnings in terminal about incomplete attachements, and some problems with the interface, but it runs
51 (30 June 2010) Motion Blur and Glow are too slow. Water Reflection leads to graphical glitches. With these three effects disabled, there is still some graphical glitches.
55 (14 October 2010) Medium shaders cause lighting to flash. High shaders seem to leave awesome fresnel shadows.
56 (18 November 2010) Works fine except texture compression and antialiasing. * (6 August 2011) (Evergreen, 7.12-dev) Works fine except for antialiasing. Haven't visually confirmed anisotropic filtering works. Texture compression works with libtxc_dxtn.
57 (18 November 2010) Runs fine but if you turn on all details and/or up your resolution a bit it is slow/unplayable on my HD3870 GDDR4. Shouldn't happen. * (30 October 2011) Runs slow on HD3450 with Normal settings.
58 (18 November 2010) It seems to work fine, the major problem is the lack of S3TC compression support, i suppose when this support is implemented this would be a GOLD or PLATINUM.
61 (19 November 2010) It is ok, if only a little slow. Needs S3TC by default but this can be disabled.
62 (19 November 2010) It runs really good. In its settings Antialiasing x4 is selected by default, although it doesn't work yet. Doesn't affect anything.
63 (19 November 2010) It runs fine and relatively fast. Cannot enable all quality settings, most notably antialiazing and for some reason shading language, although it should be supported.
64 (19 November 2010) It crushes because: required extension GL_ARB_map_buffer_range is not supported. This benchmark needs OpenGL 3.x support.
65 (06 December 2010) The interface to create the avatar works well, but game need unsupported texture (probably S3TC) if graphics are set too high : Works well with "Normal" setting on R700, work correctly with "Low" settings on R300 (too slow to play if set better).
66 (07 January 2011 ) Tested on Fedora 14 i686 with r300g, mesa-7.9 20101219 snapshot. Game is a little bit slow with native resolution (1280x800), but works ok with 800x600. Still have some weird artifacts on some levels, other than that game is playable.
75 (23 April 2011) Works nicely, except that it's a bit slow even at low settings.
76 (23 April 2011) Normal maps, dynamic lights and some other effects result in blackness (also on windows)
77 (23 April 2011) Line stipple of the crosshairs is not supported by Mesa, but it's no big deal
78 (23 April 2011) If it refuses to start, because libGL.so cannot be opened, try removing libgcc_s.so and libstdc++.so.5 from the game's directory
79 (7 May 2011) Some fragment programs run out of hw temporaries (results in complete blackness), but most of the test seem OK, might be HW limitation (TOO OLD?)
80 (23 April 2011) Offset mapping is full black (Too many texture indirections) (How can it be PLATINUM on r100-r200???)
81 (23 April 2011) It seems to set very low texture size limits on unknown GPUs, have to edit its config manually (set image_*Limit to 1024, image_downSize* to 0)
82 (23 April 2011) Setting UseVBO=True in ut2004.ini adds substantial performance increase on Mesa, but it misrenders the sky, the foliage and some lightmaps. It is False by default, because it is a known bug of the game.
83 (24 April 2011) None of the shaders compile (Ran out of hardware temporaries, Too many ALU instructions), with disabled shaders it runs fine, but looks horrible
84 (24 April 2011) Material shaders cannot be enabled (tons of these on stderr: r300: ERROR: FS input generic 17 unassigned, not enough hardware slots. r300: ERROR: FS input FACE unassigned.), otherwise playable
85 (27 April 2011) Make sure that r_useIndexBuffers is set to 1 in .etqwctl/base/etqwconfig.cfg, or it will crash (sometimes the game resets it to 0)
86 (5 May 2011) GLSL must be disabled or big graphics corruption you will get when your outside of station. After the game is started, vsync must be disabler or enabled to stop the flickering.
87 (5 May 2011) Lower setting recommended, Highest setting work with shadow/hdr off but it become slower and slower after time pass. With everything in minimum, the fps stay constant over time.
89 (28 Feb 2013) It runs very slow. After Level loads you see onyl hud and black screen. No level is loaded.
90 (19 September 2011) The game freezes when loading some missions (e.g. 2nd mission), The game freezes when shooting enemies. Graphically looks ok It runs with about 20 fps. May require s3tc and texture-float to work. Tested with wine 1.3.28. Video/description.
91 (6 August 2011) Some shadow glitches (foliage shadows flickers square) and decal flickers. As usual, no antialiasing, not sure about anisotropic filtering (doesn't look like it).
92 (6 August 2011) Tried only medium and high detail; if it crashes with 'Got signal 11 at (nil) from (nil)', remove all files from the lib directory and add back only the ones it misses
93 (6 August 2011) It's playable, missing dynamic shadows.
95 (2 December 2011) tesselation is not yet supported by Mesa
96 (2 December 2011) some rendering errors, see https://bugs.freedesktop.org/show_bug.cgi?id=43520
97 The game does not have any artifacts, but it is significantly slower than under then the old geforce cards.
98 (17 February 2012) The game needs S3TC to run. It can be playable perfectly on "safe mode". with mesa 8.1 dev it can be playable on fixed as per bug resolutionhttps://bugs.freedesktop.org/show_bug.cgi?id=44701. Developers are working in order to improve the shader compatibility. https://bugs.freedesktop.org/show_bug.cgi?id=41152
99 (01 July 2012) Version 1.11, needs S3TC, anti aliasing needs to be disabled in the launcher or it shows disorted coloured boxes rather than the game and menu, works on low (<20 fps), mid (<15 fps) and high (<10 fps) settings 1920x1080 full screen on AMD6970M
100 (09 October 2012) Refuses to start when MSAA enabled in game.
101 (09 October 2012) Cannot set shader effect quality to highest settings or you will get graphical glitches in the water, cannot run MSAA.
102 (28 Feb 2013) Crash because missing GLX functions -> Your OpenGL drivers lack S3TC support
103 (28 Feb 2013) AA not supported so the fonts look ugly
104 (28 Feb 2013) AA not supported also no Antostrophic filtering.
105 (28 Feb 2013) Got signal 11 at (nil) from 0xf5ffddfb. Also some lookup error in /usr/lib/libXrandr.so.2: undefined symbol: _XGetRequest
106 (28 Feb 2013) ERROR: Missing required OpenGL extensions:GL_ARB_vertex_buffer_object GL_EXT_framebuffer_blit GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_shading_language_100
107 (1 Mar 2013) No textures are drawn on the objects in-game. It's all white, cursor and menu not properly drawn. Many glitches.
108 (1 Mar 2013) openGl 2.0 not available but my card is able to do it...... Game does not start.