#include "dmxinputinit.h"#include "dmxbackend.h"#include "dmxcommon.h"#include "dmxconsole.h"#include "dmxcursor.h"#include "dmxprop.h"#include "dmxsync.h"#include "dmxcb.h"#include "dmxevents.h"#include "ChkNotMaskEv.h"#include "inputstr.h"#include "input.h"#include "keysym.h"#include "mipointer.h"#include "scrnintstr.h"#include "windowstr.h"Data Structures | |
| struct | _myPrivate |
Functions | |
| pointer | dmxBackendCreatePrivate (DeviceIntPtr pDevice) |
| void | dmxBackendDestroyPrivate (pointer private) |
| void | dmxBackendUpdatePosition (pointer private, int x, int y) |
| void | dmxBackendCollectEvents (DevicePtr pDev, dmxMotionProcPtr motion, dmxEnqueueProcPtr enqueue, dmxCheckSpecialProcPtr checkspecial, DMXBlockType block) |
| void | dmxBackendProcessInput (pointer private) |
| void | dmxBackendLateReInit (DevicePtr pDev) |
| void | dmxBackendInit (DevicePtr pDev) |
| void | dmxBackendMouGetInfo (DevicePtr pDev, DMXLocalInitInfoPtr info) |
| void | dmxBackendKbdGetInfo (DevicePtr pDev, DMXLocalInitInfoPtr info) |
| int | dmxBackendFunctions (pointer private, DMXFunctionType function) |
|
||||||||||||||||||||||||
|
Get events from the X queue on the backend servers and put the events into the DMX event queue. |
|
|
Create and return a private data structure. |
|
|
Destroy the private data structure. No checking is performed to verify that the structure was actually created by dmxBackendCreatePrivate. |
|
||||||||||||
|
Process #DMXFunctionType functions. The only function handled here is to acknowledge a pending server shutdown. |
|
|
Initialized the backend device described by pDev. |
|
||||||||||||
|
Get information about the backend keyboard (for initialization). |
|
|
Re-initialized the backend device described by pDev (after a reconfig). |
|
||||||||||||
|
Get information about the backend pointer (for initialization). |
|
|
Called after input events are processed from the DMX queue. No event processing actually takes place here, but this is a convenient place to update the pointer. |
|
||||||||||||||||
|
This routine is called from #dmxCoreMotion for each motion event. #x and #y are global coordinants. |